top of page

underwater Observatory

A collaborative work of an underwater scene, taking a 2D concept and turning it into a 3D environment. Solo constructed assets, lighting, and post processing. Original concept by Junqi Huang.

Programs used: Maya, Photoshop, Substance Painter, Unity

framework underwater 2.png
tubes.png
jelly fish and squid 2.png
jelly fish and squid.png
sub render box.png
submerine.png
bottom of page